![]() Released in 2001 for the Game Boy Color, Oracle of Seasons was a companion piece to Oracle of Ages. This is where the rankings get really tough. It’s a fantastic novelty that fits this all-time great franchise surprisingly well.ġ7. It’s truly tragic that there’s never been an easy way to enjoy Four Swords Adventures in its full glory. Its solo mode was never worth buying the game for, but it’s there, and it’s a little better than you might think. Few things in a Zelda game are more enjoyable than properly coordinating with other players in Four Swords Adventure and figuring out the game’s positioning-based puzzles and combat mechanics. Its story is surprisingly good, its campaign is substantial, and its co-op concepts are incredible. In many ways, it feels like Nintendo’s most earnest attempt at figuring out what a proper multiplayer Zelda game should look like. It’s probably the least accessible mainline Zelda game ever made from a logistical perspective. After all, this is the game that required four Game Boy Advances, four humans, a GameCube, the game itself, and a fair number of accessories to be properly played. The Legend of Zelda: Four Swords AdventuresĪfter praising Tri Force Heroes for its accessibility, it feels strange to start talking about Four Swords Adventures. I actually think this game is quite a lot of fun, but it too often fails to realize its full potential. To make matters worse, Tri Force Heroes’ single-player mode is painfully imbalanced, and the game doesn’t even let you play with two players (your options are three or one). Unlike another co-op Zelda game we’ll soon be speaking about, Tri Force Heroes also doesn’t do enough to explore the potential of cooperative Zelda combat. Too much of this game feels designed to showcase the novelty of its multiplayer gimmicks rather than to explore how those gimmicks can enhance already great puzzles. Its co-op campaign is filled with creative multiplayer puzzles, though some of them feel a little forced. Unfortunately, accessibility really is one of the biggest things this game has going for it. Still, it’s a testament to the quality of the franchise that this fundamentally fun game is this low. Four Swords is a fun little distraction competing against true epics and, more importantly, games that expand upon pretty much all of its basic concepts. Unfortunately, there’s just not much here. For what was essentially a “free” add-on, it’s a novel title that offers a few fun hours at the very least. ![]() It’s an incredibly enjoyable little co-op adventure that greatly benefits from its Minish Cap-style visuals. To be fair, Four Swords does deserve a little more love than it typically gets. It’s not much, but it’s in the canon, so it’s on this list. Released in 2002 as part of A Link to the Past’s GBA port, Four Swords offered an early taste of Zelda multiplayer action. The Legend of Zelda: Four Swordsįour Swords is as close as we’ll get to a spin-off on this list. With that out of the way, let’s look at the worst (relatively speaking) and the best Zelda games ever made. For ranking purposes, the best possible version of each game was considered the “eligible” title. – Finally, remakes and remasters do not have separate entries on this list. That said, Cadence of Hyrle and Hyrule Warriors are both very good Zelda spin-offs. – Zelda spin-offs are not included on this list, though few of them would have been ranked above the lowest-ranked games on this list.
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